Oh, I see. It’s the mystery that you want to unravel!
My guidance shall be you set your inquisitiveness aside, for mother told us all the truth of how things come to being.
Yet times are dark Beastborn, bloodshed is imminent, the Sisters have woken up too soon. This is unheard of since the dawn of the Godless Age. The battle for power is impending.
Twelve Sisters of Artemis or — “those twelve scheming conniving bitches” as their creators Zuka Tsintsabadze and Jaba Melkadze call them, serve the Matriarch and are extensions of her. They are the most powerful characters on the island barring their creator. They oversee the stability and ensure freedom in their respective districts.
From the early days of the Godless Age, Persephone purged the Island of her likes, leaving no trace of the ancient race that dwelled on the island.
Though gifted with unparalleled beauty and elegance, she leaves destruction and mayhem wherever she sets her foot in, but for the crimes she committed, the mother of deers never cared to punish her. And the example of viciousness was set for the rest of the sisters, but only some matched the cruelty that Persephone can inflict.
Loyal soldier to a Matriarch like the rest of the sisters, but most self-isolated from them all.
She never found her place in the bustling streets of the cities. The only thing that brought her peace was nature and she found her purpose to be protection of sacred woods. No poacher would risk stepping into the woods, for they certainly will be found hanged and disemboweled.
During the times of war she would lead the charge. When there was a dispute between sisters, Solange would find a way to settle things.
She is uncompromised and vigorous. The sisters look up to her and are jealous at the same time. Humans also have a lot of respect for Solana, for she is just, but that does not necessarily mean she is decent. She is a judge, jury and executioner at the same time, and her ruling is almost always to her and mothers benefit.
When it comes to close combat, no one could ever best Calista.
She has a way with weapons that no one has ever seen.
She can easily take down a platoon of warriors single handedly and any of her sisters in one on one combat.
Some speculate that she could take down ve of her sisters, yet she think she can take down all of them.
The only one who she cannot top is the Mother, for mother is strongest being in the universe. For centuries Calista has been supervising forging and development of best weapons on the Island.
First device Electra ever built was a torture chair, an amazing contraption that she and her sisters used to get information from victims during the infamous hunt for the Book of Bito.
Though book was never found, Electra was pleased with her invention. That put her on the road of Engineering. She would seek people with construction skills and make them work like slaves to craft explosives, firearms, electroshocks and various devices all with the means to ensue havoc. As the time went and there was less need for destruction, she began constructing other sorts of devices, more useful to an average person, though she still keeps some side projects to herself. All the sisters fear what she might be working on.
Arria always wondered how different substances react to each other. She would mix, boil, and distill various potions and experiment on common folk to see their effects.
Some potions would heal the wounds, some would inflict unbearable pain.
As she got more skilled, she invented concoctions that would rid someone of hunger, give boost to their strength or grant abilities for a short period of time.
When she first started, she experimented with unobtainium, for she was certain that this mysterious substance held secrets, but when mother found out about it she didn’t hesitate to punish Arria, making her drink the potion of her devise that inflicted her the pain unknown to any other being.
She hasn’t messed with unobtainium since, but her love for Alchemy still makes her experiment with other elements that are available on the island.
What Iremy hated all her life was removing blood stains from her white blouse.
And there were days long ago all the sisters would be drenched in red, but only she would spend her precious time to clean her beloved clothes.
She always thought she would have everything she wanted if she would dress for it. And what began as an obsession became Iremy’s trading card. She spent her spare time developing armor that is as much sturdy as it is fashionable. All the wearable shops and fashion events that are popular today on the Island are due to Iremy’s love for style.
Gifted with uncanny mind for negotiations, Lilath is the master deceiver. She can sweet talk anyone into believing in even her most outlandish tales.
Tribes have gone to war against each other because of Lilath’s treachery. Her mouth is a weapon that can disarm the mightiest warriors. She can turn the whole Island against you, if she desires so. And her desires are rarely decent and often shrouded in mystery, for if she asks you for a favor, what she really want is something you may find out too late.
It’s been ages since Antonia came to conclusion, that lust makes people do extraordinarily foolish things.
During war, she would use enslaved boys and girls to work as sex slaves. She used them to fulfill sexual needs for people she needed something from and she always got what she wanted. Now
Antonia does not need to force anyone into slavery, because people willingly come to her to sell their bodies for profit. Today she runs the most luxurious brothel on the Island, and she is the organizer of the most epic orgies the metaverse has ever seen.
The most reserved of the sisters is Atalantia. Though she may be quiet and a woman of few words, she excelled in modern technology. She does not find necessity in physical altercation.
Why spill blood when a man can be destroyed, blackmailed and corrupted through data, that she can access using her technological prowess.
She may not be as bloodthirsty as the rest of her sisters, but she can be just as devastating if not more so.
All the sisters stay away from Atalantia. Even sisters have something to hide that Atalantia can find and use against them.
After her very first battle, Monza sat by the shore to let waves wash blood off her as the sun was setting in the sea. She felt a calling of the water.
Since then, she has been obsessed with the sea and everything in it.
She became a pirate, who would sail around the island and attack any incoming ship, for goods, prisoners, or just for pure fun.
She established the port on the Island and made sure it grew and prospered. Now port is one of the most essential infrastructures on the Island. Monza’s pirate days may be over, but she stands on guard to protect their coasts and enable workers to profit from the port.
Jamba is a hot head, trickster and a clown.
She always found a way to make things fun. Even in times of war, she would make a game out of it. She would play with her victims, build false hopes for them and then she would deliver a killing joke.
She never cared too much for business; all she wants is to have fun. Jamba often pulls pranks on her sister, often embarrassing them, but still manages to get away with her mischiefs.
The only one she hasn’t pranked yet is the Mother, but it is not too farfetched to assume that she may be planning something outrageous.
All the sisters are blessed with supernatural powers and the gift of eternal youth.
But this gift comes for a high price. At any time, only six out of 12 sisters are active. While the others exist in a state of suspension in the Temple of Sleep…